Design & Technology

Design and technology is an inspiring, rigorous and practical subject. At D’Eyncourt, using creativity and imagination, pupils will design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.

They will acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils will learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.

Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.

High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

In Key Stage 1:

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts.

When designing and making, pupils should be taught to:

Design

  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Make

  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

In Key Stage 2:

Through a variety of creative and practical activities, pupils will be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They will work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].

When designing and making, pupils will be taught to:

Design

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • apply their understanding of computing to program, monitor and control their products.

Cooking and nutrition

As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

Key stage 1

  • use the basic principles of a healthy and varied diet to prepare dishes
  • understand where food comes from.

Key stage 2

  • understand and apply the principles of a healthy and varied diet
  • prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques
  • understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

Design and Technology Road Map

DT ROAD MAP for 2022

Key Vocabulary

Key Vocabulary DT

EYFS

  • A birthday Cake
  • Pancakes
  • Making Cards
  • Building houses

Year 1

  • Puppets
  • Moving Pictures
  • Seaside Snacks

Year 2

  • Perfect Pizzas
  • Photo Frames
  • Fire Engines

Year 3

  • Sandwich Snacks
  • Moving
  • Monsters
  • Playgrounds

Year 4

  • Seasonal Foods
  • Alarms
  • The Invention of the Needle

Year 5

  • Great British Dishes
  • Building Bridges
  • Moving Toys

Year 6

  • American Food
  • Fashion and Textiles
  • Programming
Expressive Arts and Design – 40-60 months

  • To explore what happens when they mix colours.
  • To experiment to create different textures.
  • To understand that different media can be combined to create new effects.
  • To manipulate materials to achieve a planned effect.
  • To construct with a purpose in mind, using a variety of resources.
  • To use simple tools and techniques competently and appropriately.
  • To select appropriate resources and adapt work where necessary.
  • To select tools and techniques needed to shape, assemble and join materials they are using.
  • To create simple representations of events, people and objects.To choose particular colours to use for a purpose.

ELG

  • To safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.
  • To use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role play and stories
Developing, planning and communicating ideas
  • Draw on their own experience to help generate ideas
  • Suggest ideas and explain what they are going to do
  • Identify a target group for what they intend to design and make
  • Model their ideas in card and paper
  • Develop their design ideas applying findings from their earlier research
  • Generate ideas by drawing on their own and other people’s experiences
  • Develop their design ideas through discussion, observation , drawing and modelling
  • Identify a purpose for what they intend to design and make
  • Identify simple design criteria
  • Make simple drawings and label parts

 

  • Generate ideas for an item, considering its purpose and the user/s
  • Identify a purpose and establish criteria for a successful product.
  • Plan the order of their work before starting
  • Explore, develop and communicate design proposals by modelling ideas
  • Make drawings with labels when designing
  • Generate ideas, considering the purposes for which they are designing
  • Make labelled drawings from different views showing specific features
  • Develop a clear idea of what has to be done, planning how to use materials, equipment and processes, and suggesting alternative methods of making, if the first attempts fail
  • Evaluate products and identify criteria that can be used for their own designs
  • Generate ideas through brainstorming and identify a purpose for their product
  • Draw up a specification for their design
  • Develop a clear idea of what has to be done, planning how to use materials, equipment and processes, and suggesting alternative methods of making if the first attempts fail
  • Use results of investigations, information sources, including ICT when developing design ideas
  • Communicate their ideas through detailed labelled drawings
  • Develop a design specification
  • Explore, develop and communicate aspects of their design proposals by modelling their ideas in a variety of ways
  • Plan the order of their work, choosing appropriate materials, tools and techniques

Physical development –     40-60 months

  • To use simple tools to effect changes to materials.
  • To handle tools, objects, construction and malleable materials safely and with increasing control.
  • To show understanding of the need for safety when tackling new challenges and consider and manage some risks.
  • To show understanding of how to transport and store equipment safely.
  • To practise some appropriate safety measures without direct supervision.

ELG

  • To handle equipment and tools effectively, including pencils for writing.

Understanding the world

  • To show an interest in technological toys with knobs or pulleys, or real objects.
  • To show skill in making toys work by pressing parts or lifting • flaps to achieve effects, such as sound, movements or new images.
Working with tools, equipment, materials and components to make quality products (inc
  • Make their design using appropriate techniques
  • With help measure, mark out, cut and shape a range of materials
  • Use tools eg scissors and a hole punch safely
  • Assemble, join and combine materials and components together using a variety of temporary methods e.g. glues or masking tape
  • Select and use appropriate fruits and vegetables, processes and tools
  • Use basic food handling, hygienic practices and personal hygiene
  • Use simple finishing techniques to improve the appearance of their product
  • Begin to select tools and materials; use vocab’ to name and describe them
  • Measure, cut and score with some accuracy
  • Use hand tools safely and appropriately
  • Assemble, join and combine materials in order to make a product
  • Cut, shape and join fabric to make a simple garment.  Use basic sewing techniques
  • Follow safe procedures for food safety and hygiene
  • Choose and use appropriate finishing techniques
  • Select tools and techniques for making their product
  • Measure, mark out, cut, score and assemble components with more accuracy
  • Work safely and accurately with a range of simple tools
  • Think about their ideas as they make progress and be willing to change things if this helps them improve their work
  • Measure, tape or pin, cut and join fabric with some accuracy
  • Demonstrate hygienic food preparation and storage
  • Use finishing techniques to strengthen and improve the appearance of their product using a range of equipment including ICT
  • Select appropriate tools and techniques for making their product
  • Measure, mark out, cut and shape a range of materials, using appropriate tools, equipment and techniques
  • Join and combine materials and components accurately in temporary and permanent ways
  • Sew using a range of different stitches,  weave and knit
  • Measure, tape or pin, cut and join fabric with some accuracy
  • Use simple graphical communication techniques
  • Select appropriate materials, tools and techniques
  • Measure and mark out accurately
  • Use skills in using different tools and equipment safely and accurately
  • Weigh and measure accurately (time, dry ingredients, liquids)
  • Apply the rules for basic food hygiene and other safe practices e.g. hazards relating to the use of ovens
  • Cut and join with accuracy to ensure a good quality finish to the product
  • Select appropriate tools, materials, components and techniques
  • Assemble components make working models
  • Use tools safely and accurately
  • Construct products using permanent joining techniques
  • Make modifications as they go along
  • Pin, sew and stitch materials together to create a product
  • Achieve a quality product
Evaluating processes and products
  • Evaluate their product by discussing how well it works in relation to the purpose
  • Evaluate their products as they are developed, identifying strengths and possible changes they might make
  • Evaluate their product by asking questions about what they have made and how they have gone about it
  • Evaluate against their design criteria
  • Evaluate their products as they are developed, identifying strengths and possible changes they might make
  • Talk about their ideas, saying what they like and dislike about them
  • Evaluate their product against original design criteria g. how well it meets its intended purpose
  • Disassemble and evaluate familiar products
  • Evaluate their work both during and at the end of the assignment
  • Evaluate their products by carrying out appropriate tests
  • Evaluate a product against the original design specification
  • Evaluate it personally and seek evaluation from others
  • Evaluate their products, identifying strengths and areas for development, and carrying out appropriate tests
  • Record their evaluations using drawings with labels
  • Evaluate against their original criteria and suggest ways that their product can be improved

Progression of Skills – DT updated May 2024

According to the national curriculum, cultural capital is the ‘essential knowledge that pupils need to be educated citizens, introducing them to the best that has been thought and said and helping to engender an appreciation of human creativity and achievement.’ (Ofsted School Inspection Handbook 2019).

D’Eyncourt Primary School provides rich and sustained DT opportunities to develop children’s Cultural capital. We believe that Design and Technology should be used to promote an understanding of the world around us, recognise past technologies, acknowledge current technologies and anticipate future ones.

Our pupils leave our school with the mindset and knowledge to think, speak and act like a designer, a constructor and evaluator, and they value the transference of these skills that are of great benefit to their everyday life, in education and beyond.